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Marvel Ultimate Alliance 2 Character Analysis Part 1

January 28, 2010

The best thing about the Marvel Ultimate Alliance series (and when I say the MUA series, I include the two X-Men Legends games) is the fact that you’ve got a bajillion characters to choose from and even bajillions more to encounter. This is a wet dream for any fan who wants to see their favorite character come to life in polygonal awesomeness. Unfortunately, if you want the MUA character to play like their comic book counterpart, not all characters would be balanced. I think MUA suffered greatly from this, as Thor got knocked out faster than guys like Cap or Blade. This was changed in MUA 2. The downside is that a weaker character in the comics would generally be weaker in the game. I’d rather thave it this way, though.

In this post, I’ll talk about what I think about each character and how I think would be the best way to play as him/her.

http://img203.imageshack.us/img203/1410/bannerff.jpg

I’ll be talking about non-DLC, non-preorder characters, because Activision and Marvel apparently couldn’t come to a decision that would be beneficial for the consumer. Meh. Also, FUCK MISNEY!

There’s going to be a ton so let’s do it by parts. Okay, let’s start with good ole’ Captain America.

http://img51.imageshack.us/img51/5998/capq.jpg

Cap was nerfed something awful. In MUA, the shield throw was fucking devastating. It would knock down people and go through multiple enemies. He also had that buff that made his attacks faster. It totally made him a moster to play as. In MUA 2, not so much. Shield throw, even at the highest level, does not knock down anyone. It only staggers them. His best move would be his Shield Swipe, which clears out a radius of enemies. Good melee character, but still pretty weak. Cap gets 2.5 out of 5.

You can buy an action figure of Cap by clicking this link.

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Posted by comicology at 11:14 pm | permalink | comments[6]